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	<title>Digital Media @ CoLab &#187; gaming</title>
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	<link>http://colab.ic2.utexas.edu/dm</link>
	<description>The Digital Media program of the UT Austin - Portugal Collaboratory, or CoLab</description>
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		<title>Virtual Campaign</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/10/17/virtual-campaign/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/10/17/virtual-campaign/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 22:26:45 +0000</pubDate>
		<dc:creator>mcchris</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[politics]]></category>

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		<description><![CDATA[This week, US citizens began noticing billboards promoting Senator Barack Obama&#8217;s presidential campaign. This would be nothing new, except the billboards appear in the XBox 360 game &#8220;Burnout Paradise.&#8221; The Obama campaign has sunk a portion of its funds into advertising in online games. The skeptic in me doubts that these ads would have much [...]]]></description>
			<content:encoded><![CDATA[<p>This week, US citizens began noticing billboards promoting Senator Barack Obama&#8217;s presidential campaign. This would be nothing new, except the <a href="http://www.talkingpointsmemo.com/archives/236924.php">billboards appear in the XBox 360 game &#8220;Burnout Paradise</a>.&#8221; The Obama campaign has sunk a portion of its funds into advertising in online games. The skeptic in me doubts that these ads would have much effect in electoral outcome, but, instead, encourage younger voters to become more engaged with politics and extend Obama&#8217;s branding as a new kind of politician.</p>
<p>Of course, if Obama wins, seeing the president&#8217;s face in your video game could very well seem Big-Brother-ish, rather than revolutionary.</p>
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		<title>Gaming as Immigration Rights Project</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/05/04/gaming-as-immigration-rights-project/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/05/04/gaming-as-immigration-rights-project/#comments</comments>
		<pubDate>Mon, 05 May 2008 03:52:00 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/05/04/gaming-as-immigration-rights-project/</guid>
		<description><![CDATA[
Breakthrough, an organization that does human rights work in both the United States and India, has released a game, ICED (I Can End Deportation) to help players learn the ins and outs of immigration policy and rights. The game, which targets youth, is intended to teach players how unfair U.S. immigration policy is. 
The game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2121/2466019707_3551fb1e2c.jpg?v=0"/></p>
<p>Breakthrough, an organization that does human rights work in both the United States and India, has released a game, <a href="http://www.icedgame.com/">ICED (I Can End Deportation)</a> to help players learn the ins and outs of immigration policy and rights. The game, which targets youth, is intended to teach players how unfair U.S. immigration policy is. </p>
<p>The game is available as a free download, and includes educational materials for teachers who might want to use the game in the classroom. It&#8217;s an interesting intersection of web activism and educational gaming, to say the least. The amount of collaboration that has gone into the project is impressive &#8212; New York City teachers and dozens of students weighed in on the project. A number of organizations have created web-based games related to their pet issues, but ICED is more comprehensive than many of these projects. It&#8217;s not just a gimmick to convince players to spend more time at the organization&#8217;s web site, and incorporates a great deal of significant information. What remains to be seen is how successful the project will be at reaching its intended audience and what that audience will think of the game.</p>
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		<title>Uwe Boll vs. the Web</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/04/08/uwe-boll-vs-the-web/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/04/08/uwe-boll-vs-the-web/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 04:24:02 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[fan culture]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gaming]]></category>

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		<description><![CDATA[There is a petition to convince director Uwe Boll to stop making movies. Boll has apparently said if the petition gets a million signatures, he&#8217;ll quit [story]. Now, the director has proven a bit quirky &#8212; challenging film critics to boxing matches, which Boll won, and featured in Postal &#8212; but, there is something of [...]]]></description>
			<content:encoded><![CDATA[<p>There is <a href="http://www.petitiononline.com/RRH53888/petition.html">a petition</a> to convince director Uwe Boll to stop making movies. Boll has apparently said if the petition gets a million signatures, he&#8217;ll quit [<a href="http://www.slashfilm.com/2008/04/06/uwe-boll-will-quit-making-movies-with-one-million-signatures/">story</a>]. Now, the director has proven a bit quirky &#8212; challenging film critics to boxing matches, which Boll won, and featured in <em>Postal</em> &#8212; but, there is something of this particular instance of weirdness that seems to speak to some of the notions of cultural enfranchisement that get thrown about whenever people talk bout participatory culture. Boll is perhaps best known for his movie versions of video games, including <em>House of the Dead</em>, <em>BloodRayne</em>, and <em>Dungeon Siege</em>.</p>
<p>Now, as much as stunts and stories like this may garner publicity for Boll or for other celebrities who find themselves in a similar position, the thought of a coalition of critics, fans, and other viewers being able to quite literally vote against the continuation of someone&#8217;s career is a bit unsettling. Would Boll actually quit making films if confronted with a million signatures? I&#8217;m not sure. The bigger question is, should he? And, if he were to quit, what would that say about his work as a filmmaker, and about the act of filmmaking in the era of participatory culture?</p>
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		<title>Second Skins and Tiny Lives</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/04/03/second-skins-and-tiny-lives/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/04/03/second-skins-and-tiny-lives/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 20:51:22 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[webtv]]></category>

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		<description><![CDATA[

BoingBoingTV presents the above short piece about the movie Second Skin, which premiered at SXSW. The film explores the impact of massively multiplayer online games on the people who play &#8212; including one self-identified gaming addict.
The documentary looks like it may be covering some of the same territory explored in Julian Dibbell&#8217;s My Tiny Life [...]]]></description>
			<content:encoded><![CDATA[<p><embed class='castfire_player' id='cf_bcb7a' name='cf_bcb7a' width='480' height='400' src='http://p.castfire.com/Xu7m0/video/9611/bbtv_2008-04-01-214218.flv' type='application/x-shockwave-flash' allowFullScreen='true'></embed><br />
<a href="http://tv.boingboing.net/"><br />
BoingBoingTV</a> presents the above short piece about the movie <em><a href="http://pwdocs.com/secondskin/?id=home">Second Skin</a></em>, which premiered at SXSW. The film explores the impact of massively multiplayer online games on the people who play &#8212; including one self-identified gaming addict.</p>
<p>The documentary looks like it may be covering some of the same territory explored in Julian Dibbell&#8217;s <em>My Tiny Life</em> (which is largely out of print, but available as a <a href="http://www.lulu.com/content/1070691">free download</a> thanks to the efforts of the author). Although the question of what <em>real</em> means in online environments remains a salient one, as demonstrated by the continuing fascination with online communities that drives works like <em>Second Skin</em>, the division between the &#8220;real&#8221; and the &#8220;virtual&#8221; seems increasingly murky as many daily tasks and bits of communication migrate toward the digital.</p>
<p>What utility does the term &#8220;virtual&#8221; still have with regard to the way people use web media for their daily lives? Does the distinction between the &#8220;real world&#8221; and the &#8220;virtual world&#8221; make sense? And, finally, is the distinction something that will diminish over time? </p>
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