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	<title>Digital Media @ CoLab &#187; Commentary</title>
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	<link>http://colab.ic2.utexas.edu/dm</link>
	<description>The Digital Media program of the UT Austin - Portugal Collaboratory, or CoLab</description>
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		<title>U.S. Law and Video Games</title>
		<link>http://colab.ic2.utexas.edu/dm/2009/03/01/us-law-and-video-games/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2009/03/01/us-law-and-video-games/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 19:54:40 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/?p=162</guid>
		<description><![CDATA[A piece of news that should be of interest to folks both in industry and in the academy: A couple weeks ago, the 9th U.S. Circuit Court of Appeals struck down a law that would have limited the sales and rentals of video games to minors. The court found the California statute to be a [...]]]></description>
			<content:encoded><![CDATA[<p>A piece of news that should be of interest to folks both in industry and in the academy: A couple weeks ago, the 9th U.S. Circuit Court of Appeals struck down a law that would have limited the sales and rentals of video games to minors. The court found the California statute to be a violation of minors&#8217; rights based on the 1st and 14th Amendments to the U.S. Constitution. It&#8217;s possible the victory for the industry will be a short-lived one: the case is likely to continue winding its way through the appeals process and may eventually land in the U.S. Supreme Court. </p>
<p>The Supreme Court previously ruled in 1982 on issues of minors and video games in the case of the City of Mesquite vs. Aladdin&#8217;s Castle, Inc. In that case, the court ruled that limitations on minors&#8217; ability to play coin-operated video games violated minors&#8217; rights to free speech and to freedom of association. That case effectively established games as a protected form of free speech. </p>
<p>You can read more about the recent court decision <a href="http://www.msnbc.msn.com/id/29304769/">here</a>, and if you&#8217;d like to read up on the earlier case I mentioned, the text of the decision is available <a href="http://caselaw.lp.findlaw.com/scripts/getcase.pl?court=US&#038;vol=455&#038;invol=283">here</a> from FindLaw.</p>
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		<title>EC pushes for standardized phone chargers</title>
		<link>http://colab.ic2.utexas.edu/dm/2009/02/16/ec-pushes-for-standardized-phone-chargers/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2009/02/16/ec-pushes-for-standardized-phone-chargers/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 16:50:43 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/?p=140</guid>
		<description><![CDATA[The European Commission is planning to force cell phone companies to standardize their cell phone chargers so that all phones will use the same style of charger. The goal is to cut down on the amount of waste caused by the variety of chargers currently used. Cutting down on e waste is great, but the [...]]]></description>
			<content:encoded><![CDATA[<p>The European Commission is planning to force cell phone companies to standardize their cell phone chargers so that all phones will use the same style of charger. The goal is to cut down on the amount of waste caused by the variety of chargers currently used. Cutting down on e waste is great, but the move should also eliminate a major irritation for consumers &#8212; many of whom, like me, have piled up obsolete but perfectly workable phone chargers lingering around from dead cell phones.</p>
<p>Hopefully the EC push for standardization will lead to broader standardization as the companies in compliance eliminate their non-standard chargers. Of course, the industry is already claiming standardization is an impossible pipe dream. Read more about it at <a href="http://www.telecompaper.com/news/article.aspx?cid=658155">Telecom Paper</a>.</p>
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		<title>Millennials at work</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/11/29/millennials-at-work/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/11/29/millennials-at-work/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 18:14:02 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/11/29/millennials-at-work/</guid>
		<description><![CDATA[While much of the generation-based research seems more likely to produce buzzwords than to actually provide a meaningful framework for thinking about social or cultural trends, a new report from Accenture on the tech habits of Millennials (people born between 1977 and 1997) confirms a broad trend I&#8217;ve heard a number of faculty commenting on: [...]]]></description>
			<content:encoded><![CDATA[<p>While much of the generation-based research seems more likely to produce buzzwords than to actually provide a meaningful framework for thinking about social or cultural trends, a new report from Accenture on the tech habits of Millennials (people born between 1977 and 1997) confirms a broad trend I&#8217;ve heard a number of faculty commenting on: Basically, college-aged folks just don&#8217;t like to use e-mail, and prefer to use social networking sites, instant messaging, and text messaging instead. These preferences mean that younger employees are often just making their own IT policies. As Frederic Lardinois summarizes on <i><a href="http://www.readwriteweb.com/">Read Write Web</a></i>:</p>
<p><small><br />
<blockquote>&#8220;&#8230;this difference between expectations and reality has led over a quarter of the employees surveyed by Accenture to use technology that is unsupported and unsanctioned by their corporate IT departments. Almost half of all Millennials who use social networks, blogs, vlogs, or Twitter do so without support from their IT departments (and often against the IT policies of their companies). Millennials also see no problem with using unsupported mobile phones or instant messaging services at work.&#8221;</p></blockquote>
<p></small></p>
<p>While the report seems to make much of the fact that these Millennial workers often don&#8217;t even know their company&#8217;s IT policies, I wonder how many older (or even slightly older) employees are that well-versed in the regulations and guidelines enforced by individual corporations. Further, I&#8217;m not sure that the lag between employee preference and company policy is particularly novel. In any case, you can read a lengthier summary of the report <a href="http://www.readwriteweb.com/archives/millennials_route_around_it_departments.php">here</a>.</p>
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		<title>Virtual Campaign</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/10/17/virtual-campaign/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/10/17/virtual-campaign/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 22:26:45 +0000</pubDate>
		<dc:creator>mcchris</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[politics]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/10/17/virtual-campaign/</guid>
		<description><![CDATA[This week, US citizens began noticing billboards promoting Senator Barack Obama&#8217;s presidential campaign. This would be nothing new, except the billboards appear in the XBox 360 game &#8220;Burnout Paradise.&#8221; The Obama campaign has sunk a portion of its funds into advertising in online games. The skeptic in me doubts that these ads would have much [...]]]></description>
			<content:encoded><![CDATA[<p>This week, US citizens began noticing billboards promoting Senator Barack Obama&#8217;s presidential campaign. This would be nothing new, except the <a href="http://www.talkingpointsmemo.com/archives/236924.php">billboards appear in the XBox 360 game &#8220;Burnout Paradise</a>.&#8221; The Obama campaign has sunk a portion of its funds into advertising in online games. The skeptic in me doubts that these ads would have much effect in electoral outcome, but, instead, encourage younger voters to become more engaged with politics and extend Obama&#8217;s branding as a new kind of politician.</p>
<p>Of course, if Obama wins, seeing the president&#8217;s face in your video game could very well seem Big-Brother-ish, rather than revolutionary.</p>
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		<title>Ubiquity or broadband?</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/08/27/ubiquity-or-broadband/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/08/27/ubiquity-or-broadband/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 16:17:03 +0000</pubDate>
		<dc:creator>sharon</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[FiOS]]></category>
		<category><![CDATA[ITU]]></category>
		<category><![CDATA[network infrastructure]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/08/27/ubiquity-or-broadband/</guid>
		<description><![CDATA[I’ve started to analyze our latest data from a few rural regions in the U.S., where small communities recently obtained broadband services.  This is a five-year, USDA-funded study that should provide us with some insights about what difference broadband makes in rural areas, a topic that I’ve been writing on over the last five years [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0pt" class="MsoNormal"><font face="Times New Roman">I’ve started to analyze our latest data from a few rural regions in the <st1 w:st="on"></st1><st1 w:st="on"></st1>U.S., where small communities recently obtained broadband services. <span> </span>This is a five-year, USDA-funded study that should provide us with some insights about what difference broadband makes in rural areas, a topic that I’ve been writing on over the last five years or so. <span> </span>When I talked about this subject with our newly minted Ph.D., Seung-Hwun Mun (who just started his new job in Chicago), he remarked that in Korea, the term “broadband” has really fallen off the map now – because it is taken for granted. <span> </span>The new word is “ubiquity”:<span>  </span>access all the time, everywhere, from many platforms.</font></p>
<p><o></o></p>
<p style="margin: 0pt" class="MsoNormal"><font face="Times New Roman">I was thinking about this in light of all the press that came out last week around Verizon’s FiOS service, its high speed fiber-to-the-home (FTTH) service that is creeping across some cities these days (New York City being one of the latest service areas).<span>  </span>The company is spending $23 billion (yes, billion) on the infrastructure upgrade, and it is the most fundamental infrastructure investment any telecom company has made in some time.<span>  </span>FiOS is readying its network for faster delivery of television; its network offers speeds of around 50 mpbs, compared to a “normal” cable service speed of 6-12 mbps.<span>  </span></font></p>
<p><o></o></p>
<p style="margin: 0pt" class="MsoNormal"><font face="Times New Roman">Fiber-based services will be reliable, fast, and no doubt useful, and many of us rejoice that there will be solid competition to cable companies in the Internet domain.<span>  </span>But ubiquity – that’s not FiOS.<span>  </span>It’s broadband with a gold star, but it’s (relatively) expensive, and will only be in cities for the near term.<span>  </span>Ubiquity doesn’t seem to be on anyone’s list of network goals for the near term.<span>  </span></font></p>
<p><o></o></p>
<p style="margin: 0pt" class="MsoNormal"><font face="Times New Roman">I think the <st1 w:st="on"></st1><st1 w:st="on"></st1>U.S. will continue to sink on those international broadband ratings from the ITU that politicians hate to see. </font></p>
<p style="margin: 0pt" class="MsoNormal">&nbsp;</p>
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		<title>FTC Reviews Behavioral Targeting Practices</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/05/22/ftc-reviews-behavioral-targeting-practices/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/05/22/ftc-reviews-behavioral-targeting-practices/#comments</comments>
		<pubDate>Thu, 22 May 2008 23:45:50 +0000</pubDate>
		<dc:creator>Karen</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[policy]]></category>
		<category><![CDATA[privacy]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/05/22/ftc-reviews-behavioral-targeting-practices/</guid>
		<description><![CDATA[An article today on the Washington Post site—FTC Wants to Know What Big Brother Knows About You&#8211;discusses the United States Federal Trade Commission’s ongoing review of behavioral targeting practices among companies such as Yahoo! And Microsoft. While many ad-supported websites have used content-specific advertising—displaying ads for dog food when a user performs a search for [...]]]></description>
			<content:encoded><![CDATA[<p>An article today on the Washington Post site—<a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/05/21/AR2008052102989.html?hpid=moreheadlines">FTC Wants to Know What Big Brother Knows About You</a>&#8211;discusses the United States Federal Trade Commission’s ongoing review of behavioral targeting practices among companies such as Yahoo! And Microsoft. While many ad-supported websites have used content-specific advertising—displaying ads for dog food when a user performs a search for “puppies”—behavioral targeting takes this one step further, looking at users’ actions across different websites. Supporters of the practice argue that this deeper understanding of users’ interests leads to more accurately targeted ads, higher ad revenue for publishers, and the continued growth of free online content. Although the files on users’ behavior allegedly assure anonymity, assigning numbers rather than names to particular users, this seems like a flimsy defense of consumers’ privacy.</p>
<p>How hard can it be, after all, to link a set of searches and transactions to a particular individual? Moreover, what motivation would companies like Yahoo! have to maintain this screen of privacy? Google attempted to distance itself from behavioral targeting last year in the media, after the company came under fire for its purchase of online advertising giant DoubleClick. Now that the deal is complete, however, and other giants like Yahoo! and Microsoft are increasingly making use of behavioral targeting strategies, will Google continue to take the high road?</p>
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		<title>Gaming as Immigration Rights Project</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/05/04/gaming-as-immigration-rights-project/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/05/04/gaming-as-immigration-rights-project/#comments</comments>
		<pubDate>Mon, 05 May 2008 03:52:00 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/05/04/gaming-as-immigration-rights-project/</guid>
		<description><![CDATA[
Breakthrough, an organization that does human rights work in both the United States and India, has released a game, ICED (I Can End Deportation) to help players learn the ins and outs of immigration policy and rights. The game, which targets youth, is intended to teach players how unfair U.S. immigration policy is. 
The game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2121/2466019707_3551fb1e2c.jpg?v=0"/></p>
<p>Breakthrough, an organization that does human rights work in both the United States and India, has released a game, <a href="http://www.icedgame.com/">ICED (I Can End Deportation)</a> to help players learn the ins and outs of immigration policy and rights. The game, which targets youth, is intended to teach players how unfair U.S. immigration policy is. </p>
<p>The game is available as a free download, and includes educational materials for teachers who might want to use the game in the classroom. It&#8217;s an interesting intersection of web activism and educational gaming, to say the least. The amount of collaboration that has gone into the project is impressive &#8212; New York City teachers and dozens of students weighed in on the project. A number of organizations have created web-based games related to their pet issues, but ICED is more comprehensive than many of these projects. It&#8217;s not just a gimmick to convince players to spend more time at the organization&#8217;s web site, and incorporates a great deal of significant information. What remains to be seen is how successful the project will be at reaching its intended audience and what that audience will think of the game.</p>
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		<title>Citizen Journalism on Trial</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/04/11/citizen-journalism-on-trial/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/04/11/citizen-journalism-on-trial/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 15:53:00 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/04/11/citizen-journalism-on-trial/</guid>
		<description><![CDATA[It might behoove the ACLU, or some organization devoted to civil liberties, to devote some resources to figuring out how to defend speech that is inconvenient to plaintiffs lawyers.
Sandy Szwarc of the excellent blog Junkfood Science has a lengthy and interesting post about a subpoena delivered to the author of Neurodiversity, a website (and blog) [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>It might behoove the ACLU, or some organization devoted to civil liberties, to devote some resources to figuring out how to defend speech that is inconvenient to plaintiffs lawyers.</p></blockquote>
<p>Sandy Szwarc of the excellent blog <a href="http://junkfoodscience.blogspot.com/">Junkfood Science</a> has a lengthy and interesting <a href="http://junkfoodscience.blogspot.com/2008/04/threats-to-squelch-citizen-journalism.html">post</a> about a <a href="http://www.neurodiversity.com/weblog/article/150">subpoena</a> delivered to the author of <a href="http://www.neurodiversity.com">Neurodiversity</a>, a website (and blog) focused on providing resources and information about autism. </p>
<p>The subpoena is particularly sweeping, demanding records and documents and citing, of all things, the bloggers listed on the site&#8217;s blogroll. Kathleen Seidel, the woman behind Neurodiversity, is fighting the subpoena, noting that she has nothing to do with the case in question. Another blogger has been maintaining a <a href="http://colab.ic2.utexas.edu/dm/wp-admin/post-new.php">list</a> of responses to the case, and the Wall Street Journal was the first mainstream media outlet to comment &#8212; yesterday. The quote at the top is from the WSJ <a href="http://online.wsj.com/article/SB120784423414805145.html">article</a>.</p>
<p>These are exactly the types of cases that will determine the rules of engagement for citizen journalists specifically and for bloggers more generally. Should Seidel be granted the same types of protections as more conventional journalists? If she isn&#8217;t, what does this imply about the practicability of blogging that is, as the WSJ puts it, &#8220;inconvenient to lawyers&#8221; or to other powerful people? </p>
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		<title>Uwe Boll vs. the Web</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/04/08/uwe-boll-vs-the-web/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/04/08/uwe-boll-vs-the-web/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 04:24:02 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[fan culture]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/04/08/uwe-boll-vs-the-web/</guid>
		<description><![CDATA[There is a petition to convince director Uwe Boll to stop making movies. Boll has apparently said if the petition gets a million signatures, he&#8217;ll quit [story]. Now, the director has proven a bit quirky &#8212; challenging film critics to boxing matches, which Boll won, and featured in Postal &#8212; but, there is something of [...]]]></description>
			<content:encoded><![CDATA[<p>There is <a href="http://www.petitiononline.com/RRH53888/petition.html">a petition</a> to convince director Uwe Boll to stop making movies. Boll has apparently said if the petition gets a million signatures, he&#8217;ll quit [<a href="http://www.slashfilm.com/2008/04/06/uwe-boll-will-quit-making-movies-with-one-million-signatures/">story</a>]. Now, the director has proven a bit quirky &#8212; challenging film critics to boxing matches, which Boll won, and featured in <em>Postal</em> &#8212; but, there is something of this particular instance of weirdness that seems to speak to some of the notions of cultural enfranchisement that get thrown about whenever people talk bout participatory culture. Boll is perhaps best known for his movie versions of video games, including <em>House of the Dead</em>, <em>BloodRayne</em>, and <em>Dungeon Siege</em>.</p>
<p>Now, as much as stunts and stories like this may garner publicity for Boll or for other celebrities who find themselves in a similar position, the thought of a coalition of critics, fans, and other viewers being able to quite literally vote against the continuation of someone&#8217;s career is a bit unsettling. Would Boll actually quit making films if confronted with a million signatures? I&#8217;m not sure. The bigger question is, should he? And, if he were to quit, what would that say about his work as a filmmaker, and about the act of filmmaking in the era of participatory culture?</p>
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		<title>Second Skins and Tiny Lives</title>
		<link>http://colab.ic2.utexas.edu/dm/2008/04/03/second-skins-and-tiny-lives/</link>
		<comments>http://colab.ic2.utexas.edu/dm/2008/04/03/second-skins-and-tiny-lives/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 20:51:22 +0000</pubDate>
		<dc:creator>carly</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[webtv]]></category>

		<guid isPermaLink="false">http://colab.ic2.utexas.edu/dm/2008/04/03/second-skins-and-tiny-lives/</guid>
		<description><![CDATA[

BoingBoingTV presents the above short piece about the movie Second Skin, which premiered at SXSW. The film explores the impact of massively multiplayer online games on the people who play &#8212; including one self-identified gaming addict.
The documentary looks like it may be covering some of the same territory explored in Julian Dibbell&#8217;s My Tiny Life [...]]]></description>
			<content:encoded><![CDATA[<p><embed class='castfire_player' id='cf_bcb7a' name='cf_bcb7a' width='480' height='400' src='http://p.castfire.com/Xu7m0/video/9611/bbtv_2008-04-01-214218.flv' type='application/x-shockwave-flash' allowFullScreen='true'></embed><br />
<a href="http://tv.boingboing.net/"><br />
BoingBoingTV</a> presents the above short piece about the movie <em><a href="http://pwdocs.com/secondskin/?id=home">Second Skin</a></em>, which premiered at SXSW. The film explores the impact of massively multiplayer online games on the people who play &#8212; including one self-identified gaming addict.</p>
<p>The documentary looks like it may be covering some of the same territory explored in Julian Dibbell&#8217;s <em>My Tiny Life</em> (which is largely out of print, but available as a <a href="http://www.lulu.com/content/1070691">free download</a> thanks to the efforts of the author). Although the question of what <em>real</em> means in online environments remains a salient one, as demonstrated by the continuing fascination with online communities that drives works like <em>Second Skin</em>, the division between the &#8220;real&#8221; and the &#8220;virtual&#8221; seems increasingly murky as many daily tasks and bits of communication migrate toward the digital.</p>
<p>What utility does the term &#8220;virtual&#8221; still have with regard to the way people use web media for their daily lives? Does the distinction between the &#8220;real world&#8221; and the &#8220;virtual world&#8221; make sense? And, finally, is the distinction something that will diminish over time? </p>
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